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Dungeon Gunner
Overview
A personal project that emphasizes bite-sized procedural level design.
The goal of the project was to learn how to code a dungeon that would create the layout using a pool of hand-crafted levels.
These levels must be approachable from all sides as the generation could decide how the rooms are laid out as long as the player is able to reach the end.
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Engine: Unity
Dungeon Gunner: Bio

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